![]() ![]() Now a Pentagon consultant, he's a link between that old world and the new one. His book is considered a classic in the field of strategy and war-gaming, a companion to true-and-tried, old-fashioned, muddy-boots training. ![]() The summit will feature sessions that include "How Can Games Shape Future Behavior?," "The Potential of Games in Healthcare," "Inside Infinite Teams: Game-Based Team Training," "Real, Reel, Surreal: How Games Impact Perception" and "What Happens When Games Go Into Any Classroom Situation."īefitting its pioneer status, the military will be a considerable presence at the event, with sessions such as "Non-Combat Military Game Efforts" and "Using Games: The War College Perspective." Jim Dunnigan, a veteran and author of "The Complete Wargames Handbook," is tonight's keynote speaker. Today, a Serious Games Summit convenes in Washington, bringing together more than 500 game developers and people interested in their use. In fact, this kind of outside-the-Xbox thinking represents the next frontier for the lucrative interactive gaming industry, which had $7 billion in software sales last year, thanks to the popularity of games like Grand Theft Auto: Vice City and NBA Live 2004. Health care providers, college professors and other professionals in public and private sectors are also developing non-entertainment games whose "fun factor" ranks below their "serious factor" - as with Glucoboy. ![]() Army's Full Spectrum Warrior and America's Army. ![]() The Pentagon spends more than $4 billion a year on simulation equipment and war games, and this week will tell what it has learned to other NATO members at a conference in the Hague titled "Exploiting Commercial Games for Military Use."īut there's more to "serious games" than the U.S. military early on recognized the use of "serious games" - the term used to describe video games for non-entertainment purposes. ![]()
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